Official Screenshots Beta Screenshots
Star Trek Online Game Trailers
Star Trek: Online Beta Preview
With the game being so large and so much information to get out to people we thought we would try things a little different, rather than a preview after 7/10 days of playing we thought it would be nice to break it down a little bit for you.
So we are planning on brining you updates on Star Trek: Online every two day or so
That way you can slowly get in to what the game is trying to achieve without taking in too much or blowing your mind (or our reviewers)




















i haven't finished reading Part 4 yet, but so far have enjoyed it reading it.
I wasn't planning on playing any MMOs till Star Wars comes out
but i am really tempted now to buy this
Again thanks for putting the time in to this one Si, will post again once i have finished reading part 4 (have to be tomorrow now)
Even though I would like to play a MMO right from launch, I've got too much going on in Feb and March, but I'll look at maybe pouring hours into exploring the galaxy in a starship in the summer
STO is great, my only reservation is the missions them selves are a bit too open, it can take an age to find where you're supposed to be, and even then take longer to find the one small speck in space that you need to attack/interact with.
HOwever, the feeling of joy when you finally take down 3 Klingon Birds of Prey with minimal structural integrity left, 70% casualties and no help whatsoever is fantastic.
THis is the first time I have felt I might just pay monthly for a game...
Even though I would like to play a MMO right from launch, I've got too much going on in Feb and March, but I'll look at maybe pouring hours into exploring the galaxy in a starship in the summer
STO is great, my only reservation is the missions them selves are a bit too open, it can take an age to find where you're supposed to be, and even then take longer to find the one small speck in space that you need to attack/interact with.
HOwever, the feeling of joy when you finally take down 3 Klingon Birds of Prey with minimal structural integrity left, 70% casualties and no help whatsoever is fantastic.
THis is the first time I have felt I might just pay monthly for a game...
Yes Some missions you can have a few problems on finding on what you need to do but most of it comes from checking the objectives and then look at the map for the flashing way points.
Totally agree on the combat though I haven't felt so good until you take down 3 or 4 ships even if they are a higher rank than you.
(Tried to create the Fleet myself the other day, before I read this thread.
The game is good, but I'm not sure it's "great" at the moment. Sure it's only been out a week, but Cryptic haven't exactly had a great reputation with MMOs.
It's interesting that they went for a single server set-up. OK, it's all instanced so it's not like Eve in that sense, but does seems to have caused some problems, mainly that I'm posting this now since I haven't been able to get onto the server since about 9pm when I got DCed while changing instances. The game seems to have been more popular than Cryptic thought it would be, and as such playing on weekend evenings seems to be a nogo situation (a bit like Eve sometimes).
My views? Space combat is great. Still get enjoyment out of firing torpedoes into unshielded ships!
Ground combat I find tedious. It's just a bit lack-lustre. As an engineering officer I can now make drones and turrets, but it takes a bit of preping before each fight and they aren't that great. Just does't feel I'm getting the same sort of achievement as with space battles (which is actually true XP/loot/reward wise).
Both get repetitive (as all MMOs do) and I've settled down into certain tactics, and this is one of my main gripes with the game. It's not very linear with character development. Your character gets a new skill at x3 (general space), x5 (class specific ground) and x8 (class specific space). That's seems great, but I hardly use any of them. It's the Bridge Officier powers that I use, and they only get levelled up when you reach a new rank (every 10 levels) with a new ship. With a new ship you can gain upto 3 space powers at once, and another 4 ground powers. Not to mention the extra stuff you new ship gets (more weapons and upgrade abilities). You get sod all during the 10 levels in rank, but all of a sudden it's all change when you get promoted. This means that after the novelty has worn off 2-3 levels into your new rank, nothing much is going to change until you hit that next rank in 7-8 levels. Just find it annoying that that's no real short term goals.
Anyway, that's just my opinion so far. My in game handle is my forum user name with "uk" after it if you want to look me up. I'll hopefully be in an Interpid class ship tomorrow if I can stay on the server long enough!
On another note, I have just popped the Klingon Preview up
You can find that here