The main Soviet campaign sees two student comrades, Smirnov and Kuznetzov, join the army and quickly become brothers in arms as they rise through the ranks and experience the rigours of war. The whole story unfolds across three campaigns, with five German and five Allied missions completing the trilogy, each telling a different story of WWII spanning across Russia, Africa, Italy and the Pacific.
While the game itself fits in with the RTS crowd, it stands out from that very same crowd by abandoning the concept of building your base while gathering resources to construct your army, instead opting for the approach of use what you’re given so troop preservation and making the right calls at the right time is the key to success. Another key feature shown was each individual troop has an inventory akin to a RPG title making for twist in the world of tactics not generally seen in other RTS games. For example you could literally swap out a single trooper’s load out, say a bolt action rifle, and acquire a machine gun possibly a grenade or two as well out of the pockets of a fallen soldier on the battlefield just by dragging and dropping items from the target inventory into your own.
This also calls for some degree of micro management as you will need to remember who had what items for when a time comes to call upon the tools hidden within a soldier’s inventory. Along side your micro management is the ability to control individual units, for example, drive a tank, jeep or other sort of vehicle around the battlefield using your keyboard.
There is a high degree of destructibility within the game, buildings crumble, trees succumb to tanks driving over them, fences break etc, and once broken it stays broken for the duration of the conflict as it could be used as potential cover for soldiers on the field, the cover of each item becomes represented by a silhouette of that position when highlighted.
This is helped with the huge amount of work which has gone into the physics of the game, one example of which was a frozen river where a squad of troops were able to run across without any problems yet when a tank tried to traverse while following the troops, the ice fractured and gave way underneath the tracks sending the tank to a cold and impending death.
Graphically the game does look good, with an amazing amount of detail, not all of which is hidden away in the bowels of the game and an apparent high degree of polish, meaning this title should be able to hold its own in an already crowded market place. Also you’re able to spin the battlefield around to a perspective of your own liking, none of those restrictive isometric views other RTS titles suffer, so lining up those blind spot ambushes aren’t a problem then zoom right into the action to view the bloody outcome of your orders and trust me, it can become bloody.
Multiplayer wise, Men of War offers the usual affair of 1v1 2v2 etc with up to 16 players on LAN and online so expect some quite intensive battles, also the addition of Japanese troops into multiplayer makes an interesting addition to what units would be available on a multiplayer battlefield. Alongside the usual MP game modes is the introduction of a capture the flag mode but how this would work in a RTS format is unknown until we are able to play test that side of the game but an interesting concept nonetheless.
To conclude I don’t foresee this title to fail as quickly as the French did back in 1939 but actually fend off the competition and make its presence felt within the RTS battlefield.















Its only using camcorder but will give you a really good insight in to the game